The Blog of Bryan Noyes, Starwolf23 Extraordinaire
Saturday, November 6, 2010
Happiness is Progress.
This could be the beginning of a beautiful friendship... er, website. Finally got Flowplayer up and running, and it all can work directly off my computer. Hell yeah! More will come when I figure out how to skin and work with it.
Labels:
lumbermans museum,
media room,
nmd498 capstone
Monday, September 20, 2010
Micro-mentary website link
I found a site that shows that something like this has been done... but not really. This was a film festival of one-minute documentaries, done in/for Nepal. One minute isn't really enough time to really get into some things, I feel... hence why I wanted to keep them at a three-minute maximum. Click the picture to go to the site!
Labels:
links,
lumbermans museum,
media room,
micromentary,
nmd498 capstone
Micro-mentary
Just had this really awesome idea, actually mostly thanks to a suggestion by Chloe... what if I did my entire documentary section of the project as a series of very short (I'm talking less than three minutes if possible) micro-documentaries?
It would allow for me to do a great many different subjects in a short amount of time, without having to spend a long amount of time on any one thing. This fits perfectly with the attention-deficit type of mentality that we seem to have these days, with videos taking just long enough to cover one single idea without getting sidetracked or too boring.
It could also allow for mixing and matching several different micro-mentaries to sort of "roll your own documentary." I could have an interface for people to either watch a selection of several randomized "micro-mentaries," or select them one at a time from a master list, or even watch by category. Perhaps there could even be tagging and all that crazy stuff. It could be nuts, I tell you... NUTS!
...I really like it. It's getting my "awesome senses" tingling. That is a very good sign.
It would allow for me to do a great many different subjects in a short amount of time, without having to spend a long amount of time on any one thing. This fits perfectly with the attention-deficit type of mentality that we seem to have these days, with videos taking just long enough to cover one single idea without getting sidetracked or too boring.
It could also allow for mixing and matching several different micro-mentaries to sort of "roll your own documentary." I could have an interface for people to either watch a selection of several randomized "micro-mentaries," or select them one at a time from a master list, or even watch by category. Perhaps there could even be tagging and all that crazy stuff. It could be nuts, I tell you... NUTS!
...I really like it. It's getting my "awesome senses" tingling. That is a very good sign.
Labels:
ideas,
lumbermans museum,
media room,
micromentary,
nmd498 capstone
Friday, September 17, 2010
Opening/Closing Statements
OPENING STATEMENT
What's in the Lumberman's Museum, anyway?
CLOSING STATEMENT
I want to make it so that people will care about the museum once again.
What's in the Lumberman's Museum, anyway?
CLOSING STATEMENT
I want to make it so that people will care about the museum once again.
Milestone Review 1 Thoughts/Stuff
I don't really know what I'm supposed to put down here. I guess I can write about my presentation's flow.
First, I'll give my opening statement and "sell" the project a bit. I don't know whether this was something that we should be doing for the first milestone review, but it is a quick rundown of everything the project should entail, and in a better format than I've been using to describe it previously.
Next, I talk about where I am... which is completely and utterly lost. I'll show off the emails I've sent off and thus far have not had a response to... although I may need to change aspects if I do get a response before Monday. And then I'll end with my statement that I want to bring people back to the museum.
I need to practice the Powerpoint (a good powerpoint, I hope?) before I can show it off properly. Must do that before Monday. Must do that before Monday. Must do that before Monday. There's no place like home... there's no place like home...
First, I'll give my opening statement and "sell" the project a bit. I don't know whether this was something that we should be doing for the first milestone review, but it is a quick rundown of everything the project should entail, and in a better format than I've been using to describe it previously.
Next, I talk about where I am... which is completely and utterly lost. I'll show off the emails I've sent off and thus far have not had a response to... although I may need to change aspects if I do get a response before Monday. And then I'll end with my statement that I want to bring people back to the museum.
I need to practice the Powerpoint (a good powerpoint, I hope?) before I can show it off properly. Must do that before Monday. Must do that before Monday. Must do that before Monday. There's no place like home... there's no place like home...
Updated Gantt Chart
I updated my Gantt chart for Milestone Review 1. Click it for a bigger version, or click here. The entire flow of the project has changed and has become a lot more realistic. Of course, until I know what my full project will entail it's still very rough. It's also more organized and such.
Ganttproject is fast becoming my sworn enemy...
Ganttproject is fast becoming my sworn enemy...
Labels:
gantt chart,
lumbermans museum,
media room,
nmd498 capstone
Tuesday, September 14, 2010
Lumberman's Museum "Computer-Free Capstone" Idea/Thoughts
It’s a hard prospect to think about a computer or technology-free approach to a project that in part hinges upon the purchase of a television and other related technology. In essence, the “media room” suggests that there will be media of some type within it. However, I can work with the spirit of this idea, to try to bring it to life without the use of computer technology. The whole purpose of this plan of mine to help the Lumberman’s Museum is to give them some form of new content that will excite people coming to the museum, and allow them to better connect with the exhibits they will find within. In reality this begins with a nice television and sound system, but where do you begin when there is nothing of the sort?
The problem the museum faces is that its content is not engaging to the younger generations. It has had the same exhibits and look since before I was born, and has barely changed since. The museum itself is sort of as historical as the items it houses. New visitors to the museum are not as engaged with the content as people would have been previously. So, the solution is to find some way to “jumpstart” the minds of the people before they go through the museum proper. To me, the reason why people aren’t interested in the museum any more is because they don’t understand the woods and just what it meant to work as a logger or lumberman. Even twenty or thirty years ago, people in the area were more in tune with the logging industry and could understand what it meant to use all the old tools and machines. I would see my job, in this anti-technology stance, to bring some semblance of this old way of life to the people who were entering the museum. It would be like taking them through the woods before taking them through the museum, so that they understood the conditions. There would need to be some way to set the items of the museum against the backdrop of the forests they were used in… “a museum without walls,” as Jon has told me on several occasions now. It wouldn’t really be prudent to actually take these really old and rusty tools out into the forest and actually re-use them… the possibility that they would break is very high, and nobody wants that. But I think a tour of the woods, set in the mindset of a lumberman, would really make people think more clearly about what all these old tools mean and why the museum is still important.
The problem the museum faces is that its content is not engaging to the younger generations. It has had the same exhibits and look since before I was born, and has barely changed since. The museum itself is sort of as historical as the items it houses. New visitors to the museum are not as engaged with the content as people would have been previously. So, the solution is to find some way to “jumpstart” the minds of the people before they go through the museum proper. To me, the reason why people aren’t interested in the museum any more is because they don’t understand the woods and just what it meant to work as a logger or lumberman. Even twenty or thirty years ago, people in the area were more in tune with the logging industry and could understand what it meant to use all the old tools and machines. I would see my job, in this anti-technology stance, to bring some semblance of this old way of life to the people who were entering the museum. It would be like taking them through the woods before taking them through the museum, so that they understood the conditions. There would need to be some way to set the items of the museum against the backdrop of the forests they were used in… “a museum without walls,” as Jon has told me on several occasions now. It wouldn’t really be prudent to actually take these really old and rusty tools out into the forest and actually re-use them… the possibility that they would break is very high, and nobody wants that. But I think a tour of the woods, set in the mindset of a lumberman, would really make people think more clearly about what all these old tools mean and why the museum is still important.
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